
>"We can't do anything about being categorized as a free-to-play or freemium game." It's kind of like mobile mini-arcade centers popping up everywhere." You see people gathering at lunch time, or on the train, or just as you get off the train, people are trying to hook up with people nearby. "Right now places in like homes, the household itself is becoming its own mini-arcade. I see a similar movement or shift with mobile vs. But they were smart in making that move to becoming actors on the small box, because now they're the biggest TV actors we have.
MONSTER STRIKE FACEBOOK MOVIE
"There was a time when all these big film actors in Japan started to migrate over into TV, and us as viewers upset-no, this is my movie star, my movie idol. But i know that the future is in the mobile phone market, so that's where I'm headed," he says.

"I do feel that maybe i was a little too early for that time, because feature phones never made it outside of Japan. Of course, since those pre-iPhone platforms never made it outside of Japan, his game was stuck there, too, which was painful for the creator of one of the first global game phenomenons in Street Fighter II: "I felt like, no one outside of Japan is going to be able to see my game.

He created a mobile game called Dragon Hunter for Japanese feature phones. Okamoto is quick to stress that he isn't just bandwagoning the iPhone free-to-play gold rush. It would be embarrassing." Tablets, he says, count as mobile devices, so Okamoto feels he can use an iPad at work today without losing face. "I admit that it might be good timing for me to switch back, but it's too late for me. "Fast forward 12 years, and now my notebook is heavier than everyone's laptop," he says. He'd walk over to subordinates and ask them to print files for him, or do any other task he couldn't accomplish with a mid-2000's Japanese flip phone. He'd write out all of his game design documents in (impeccably neat, at least) paper notebooks. The boss of one of the biggest independent game studios in Japan refused to use a computer. So why not switch over before anyone else did?
MONSTER STRIKE FACEBOOK PC
He'd use his phone for so much business communication and gaming while on the bullet train, and he believed that cell phones were getting so amazing and convenient that they were sure to destroy the PC market.

"I was commuting by shinkansen a lot," he said. Right around the time he left Capcom and founded Game Republic, he decided to just stop using PCs altogether. "I have been working without a PC or a computer for about 12 or 13 years," he says.
